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Azerbaijan - Games Operated By Coins, Banknotes Or Discs - Market Analysis, Forecast, Size, Trends And Insights
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View PricingCoin Game Price in Azerbaijan - 2023
Contents:
- Coin Game Price in Azerbaijan (CIF) - 2022
- Coin Game Price in Azerbaijan (FOB) - 2022
- Coin Game Imports in Azerbaijan
- Coin Game Exports in Azerbaijan
Coin Game Price in Azerbaijan (CIF) - 2022
In 2022, the average coin game import price amounted to $195 per unit, falling by -32.1% against the previous year. Overall, the import price continues to indicate a dramatic decline. The growth pace was the most rapid in 2013 when the average import price increased by 87%. As a result, import price reached the peak level of $5,750 per unit. From 2014 to 2022, the average import prices remained at a lower figure.
Prices varied noticeably by country of origin: amid the top importers, the country with the highest price was Turkey ($487 per unit), while the price for Russia ($101 per unit) was amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was attained by Canada (+0.9%), while the prices for the other major suppliers experienced a decline.
Coin Game Price in Azerbaijan (FOB) - 2022
In 2022, the average coin game export price amounted to $8 per unit, picking up by 320% against the previous year. In general, the export price, however, saw a relatively flat trend pattern. The export price peaked at $8 per unit in 2012; afterwards, it flattened through to 2022.
Prices varied noticeably by country of destination: amid the top suppliers, the country with the highest price was Iran ($11 per unit), while the average price for exports to Turkey amounted to $5 per unit.
From 2012 to 2022, the most notable rate of growth in terms of prices was recorded for supplies to Turkey (+54,423.3%).
Coin Game Imports in Azerbaijan
Coin game imports into Azerbaijan surged to 3.2K units in 2022, growing by 134% compared with 2021. Over the period under review, imports showed a significant expansion. As a result, imports reached the peak and are likely to continue growth in the immediate term.
In value terms, coin game imports surged to $625K in 2022. In general, imports, however, continue to indicate a sharp reduction. Over the period under review, imports reached the peak figure at $1.3M in 2019; however, from 2020 to 2022, imports remained at a lower figure.
Import of Coin Game in Azerbaijan (Thousand USD) | |||||
---|---|---|---|---|---|
COUNTRY | 2019 | 2020 | 2021 | 2022 | CAGR, 2019-2022 |
China | 224 | 230 | 169 | 561 | 35.8% |
Turkey | 4.8 | 45.8 | 31.8 | 36.6 | 96.8% |
United States | 187 | 48.7 | 0.3 | 0.5 | -86.1% |
Canada | 62.7 | 85.2 | 83.7 | N/A | 15.5% |
Others | 775 | 171 | 108 | 27.4 | -67.2% |
Total | 1,253 | 581 | 393 | 625 | -20.7% |
Top Suppliers of Coin Game to Azerbaijan in 2022:
- China (3088.0 units)
- Turkey (75.0 units)
- United States (1.0 units)
Coin Game Exports in Azerbaijan
In 2022, after three years of growth, there was significant decline in shipments abroad of games operated by coins, banknotes or discs, when their volume decreased by -99.6% to 2 units. In general, exports saw a significant contraction. The growth pace was the most rapid in 2021 with an increase of 546% against the previous year. As a result, the exports attained the peak of 504 units, and then declined notably in the following year.
In value terms, coin game exports fell notably to $16 in 2022. Over the period under review, exports faced a dramatic decrease. The pace of growth appeared the most rapid in 2021 with an increase of 340%. As a result, the exports reached the peak of $960, and then reduced markedly in the following year.
Export of Coin Game in Azerbaijan (USD) | |||||
---|---|---|---|---|---|
COUNTRY | 2019 | 2020 | 2021 | 2022 | CAGR, 2019-2022 |
Iran | N/A | N/A | N/A | 11.0 | 0% |
Turkey | N/A | N/A | N/A | 5.0 | 0% |
United Kingdom | 100 | 218 | 960 | N/A | 209.8% |
Others | N/A | N/A | N/A | N/A | 0% |
Total | 100 | 218 | 960 | 16.0 | -45.7% |
Top Export Markets for Coin Game from Azerbaijan in 2022:
- Turkey (1.0 units)
- Iran (1.0 units)
This report provides an in-depth analysis of the coin game market in Azerbaijan. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.
Product coverage:
- Prodcom 32404230 - Games operated by coins, banknotes, discs or other similar articles (excluding bowling alley equipment)
Country coverage:
- Azerbaijan
Data coverage:
- Market volume and value
- Per Capita consumption
- Forecast of the market dynamics in the medium term
- Trade (exports and imports) in Azerbaijan
- Export and import prices
- Market trends, drivers and restraints
- Key market players and their profiles
Reasons to buy this report:
- Take advantage of the latest data
- Find deeper insights into current market developments
- Discover vital success factors affecting the market
This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.
In this report, you can find information that helps you to make informed decisions on the following issues:
- How to diversify your business and benefit from new market opportunities
- How to load your idle production capacity
- How to boost your sales on overseas markets
- How to increase your profit margins
- How to make your supply chain more sustainable
- How to reduce your production and supply chain costs
- How to outsource production to other countries
- How to prepare your business for global expansion
While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.
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1. INTRODUCTION
Making Data-Driven Decisions to Grow Your Business
- REPORT DESCRIPTION
- RESEARCH METHODOLOGY AND AI PLATFORM
- DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
- GLOSSARY AND SPECIFIC TERMS
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2. EXECUTIVE SUMMARY
A Quick Overview of Market Performance
- KEY FINDINGS
- MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
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3. MARKET OVERVIEW
Understanding the Current State of The Market and Its Prospects
- MARKET SIZE
- MARKET STRUCTURE
- TRADE BALANCE
- PER CAPITA CONSUMPTION
- MARKET FORECAST TO 2030
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4. MOST PROMISING PRODUCT
Finding New Products to Diversify Your Business
This Chapter is Available Only for the Professional Edition PRO- TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
- BEST-SELLING PRODUCTS
- MOST CONSUMED PRODUCT
- MOST TRADED PRODUCT
- MOST PROFITABLE PRODUCT FOR EXPORT
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5. MOST PROMISING SUPPLYING COUNTRIES
Choosing the Best Countries to Establish Your Sustainable Supply Chain
This Chapter is Available Only for the Professional Edition PRO- TOP COUNTRIES TO SOURCE YOUR PRODUCT
- TOP PRODUCING COUNTRIES
- TOP EXPORTING COUNTRIES
- LOW-COST EXPORTING COUNTRIES
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6. MOST PROMISING OVERSEAS MARKETS
Choosing the Best Countries to Boost Your Exports
This Chapter is Available Only for the Professional Edition PRO- TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
- TOP CONSUMING MARKETS
- UNSATURATED MARKETS
- TOP IMPORTING MARKETS
- MOST PROFITABLE MARKETS
7. PRODUCTION
The Latest Trends and Insights into The Industry
- PRODUCTION VOLUME AND VALUE
8. IMPORTS
The Largest Import Supplying Countries
- IMPORTS FROM 2012–2023
- IMPORTS BY COUNTRY
- IMPORT PRICES BY COUNTRY
9. EXPORTS
The Largest Destinations for Exports
- EXPORTS FROM 2012–2023
- EXPORTS BY COUNTRY
- EXPORT PRICES BY COUNTRY
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10. PROFILES OF MAJOR PRODUCERS
The Largest Producers on The Market and Their Profiles
This Chapter is Available Only for the Professional Edition PRO -
LIST OF TABLES
- Key Findings In 2023
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Per Capita Consumption In 2012-2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Origin, 2012–2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Destination, 2012–2023
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LIST OF FIGURES
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2012-2023
- Market Structure – Domestic Supply vs. Imports, In Value Terms, 2012-2023
- Trade Balance, In Physical Terms, 2012-2023
- Trade Balance, In Value Terms, 2012-2023
- Per Capita Consumption, 2012-2023
- Market Volume Forecast to 2030
- Market Value Forecast to 2030
- Products: Market Size And Growth, By Type
- Products: Average Per Capita Consumption, By Type
- Products: Exports And Growth, By Type
- Products: Export Prices And Growth, By Type
- Production Volume And Growth
- Exports And Growth
- Export Prices And Growth
- Market Size And Growth
- Per Capita Consumption
- Imports And Growth
- Import Prices
- Production, In Physical Terms, 2012–2023
- Production, In Value Terms, 2012–2023
- Imports, In Physical Terms, 2012–2023
- Imports, In Value Terms, 2012–2023
- Imports, In Physical Terms, By Country, 2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Origin, 2012–2023
- Exports, In Physical Terms, 2012–2023
- Exports, In Value Terms, 2012–2023
- Exports, In Physical Terms, By Country, 2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Destination, 2012–2023
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In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
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Explore the top import markets for video game consoles worldwide, including the United States, Netherlands, Germany, Japan, and more. Get key statistics and insights from IndexBox market intelligence platform.
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
Explore the top import markets for video game consoles worldwide, including the United States, Netherlands, Germany, Japan, and more. Get key statistics and insights from IndexBox market intelligence platform.