![China - Video Game Consoles - Market Analysis, Forecast, Size, Trends and Insights](/landing/img/reports/china-video-game-consoles-market-analysis-forecast-size-trends-and-insights.webp)
China - Video Game Consoles - Market Analysis, Forecast, Size, Trends and Insights
Get instant access to more than 2 million reports, dashboards, and datasets on the IndexBox Platform.
View PricingVideo Game Console Price in China - 2023
Contents:
- Video Game Console Price in China (FOB) - 2022
- Video Game Console Price in China (CIF) - 2022
- Video Game Console Exports in China
- Video Game Console Imports in China
Video Game Console Price in China (FOB) - 2022
The average video game console export price stood at $389 per unit in 2022, rising by 17% against the previous year. Over the period from 2012 to 2022, it increased at an average annual rate of +2.5%. As a result, the export price attained the peak level and is likely to continue growth in the immediate term.
There were significant differences in the average prices for the major overseas markets. In 2022, amid the top suppliers, the country with the highest price was the Netherlands ($2,354 per unit), while the average price for exports to Brazil ($210 per unit) was amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was recorded for supplies to Poland (+23.1%), while the prices for the other major destinations experienced more modest paces of growth.
Video Game Console Price in China (CIF) - 2022
In 2022, the average video game console import price amounted to $1,801 per unit, surging by 115% against the previous year. Overall, the import price, however, saw a relatively flat trend pattern. The most prominent rate of growth was recorded in 2015 when the average import price increased by 375% against the previous year. Over the period under review, average import prices reached the maximum at $1,909 per unit in 2016; however, from 2017 to 2022, import prices stood at a somewhat lower figure.
Prices varied noticeably by country of origin: amid the top importers, the country with the highest price was Japan ($47,232 per unit), while the price for Vietnam ($767 per unit) was amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was attained by Japan (+42.0%), while the prices for the other major suppliers experienced more modest paces of growth.
Video Game Console Exports in China
For the fourth year in a row, China recorded growth in shipments abroad of video game consoles, which increased by 5.3% to 47M units in 2022. In general, total exports indicated buoyant growth from 2019 to 2022: its volume increased at an average annual rate of +18.0% over the last three years. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, exports increased by +64.3% against 2019 indices. The most prominent rate of growth was recorded in 2021 with an increase of 42% against the previous year. Over the period under review, the exports attained the maximum in 2022 and are expected to retain growth in the immediate term.
In value terms, video game console exports surged to $18.1B in 2022. Over the period under review, exports posted significant growth. The most prominent rate of growth was recorded in 2021 with an increase of 47% against the previous year. Over the period under review, the exports reached the maximum in 2022 and are likely to see gradual growth in years to come.
Export of Video Game Console in China (Million USD) | |||||
---|---|---|---|---|---|
COUNTRY | 2019 | 2020 | 2021 | 2022 | CAGR, 2019-2022 |
United States | 3,048 | 3,726 | 5,852 | 7,819 | 36.9% |
Netherlands | 1,569 | 1,510 | 2,133 | 3,357 | 28.9% |
Japan | 981 | 1,238 | 1,539 | 1,579 | 17.2% |
United Kingdom | 553 | 856 | 1,206 | 1,325 | 33.8% |
Australia | 247 | 385 | 375 | 544 | 30.1% |
United Arab Emirates | 317 | 88.8 | 220 | 357 | 4.0% |
Germany | 123 | 79.0 | 627 | 338 | 40.1% |
Brazil | 69.5 | 130 | 175 | 321 | 66.5% |
Canada | 381 | 248 | 258 | 290 | -8.7% |
South Korea | 142 | 167 | 251 | 271 | 24.0% |
Spain | 299 | 341 | 324 | 265 | -3.9% |
Poland | 309 | 373 | 391 | 218 | -11.0% |
Mexico | 72.7 | 19.6 | 94.2 | 157 | 29.3% |
Others | 1,020 | 821 | 1,197 | 1,253 | 7.1% |
Total | 9,130 | 9,982 | 14,643 | 18,095 | 25.6% |
Top Export Markets for Video Game Console from China in 2022:
- United States (8.3M units)
- United Kingdom (1.6M units)
- Japan (1.6M units)
- Brazil (1.5M units)
- Netherlands (1.4M units)
- Australia (0.7M units)
- Mexico (0.5M units)
- Germany (0.5M units)
- United Arab Emirates (0.4M units)
- Poland (0.4M units)
- South Korea (0.4M units)
- Canada (0.3M units)
- Spain (0.3M units)
Video Game Console Imports in China
In 2022, overseas purchases of video game consoles decreased by -6.1% to 383K units, falling for the second consecutive year after two years of growth. The total import volume increased at an average annual rate of +2.6% from 2019 to 2022; the trend pattern remained consistent, with somewhat noticeable fluctuations being observed in certain years. The growth pace was the most rapid in 2020 with an increase of 19% against the previous year. As a result, imports reached the peak of 424K units. From 2021 to 2022, the growth of imports failed to regain momentum.
In value terms, video game console imports skyrocketed to $690M in 2022. Over the period under review, imports, however, saw a significant expansion. As a result, imports reached the peak and are likely to continue growth in the immediate term.
Import of Video Game Console in China (Million USD) | |||||
---|---|---|---|---|---|
COUNTRY | 2019 | 2020 | 2021 | 2022 | CAGR, 2019-2022 |
Japan | 63.6 | 49.8 | 64.0 | 144 | 31.3% |
Vietnam | 7.0 | 12.2 | 22.5 | 66.7 | 112.0% |
United States | 13.2 | 15.5 | 11.5 | 22.3 | 19.1% |
South Korea | 0.1 | 0.3 | 63.0 | 1.2 | 128.9% |
Germany | 16.2 | 3.6 | N/A | 0.2 | -76.9% |
Hong Kong SAR | 5.5 | N/A | N/A | N/A | 0% |
Taiwan (Chinese) | 183 | N/A | N/A | N/A | 0% |
Others | 9.6 | 133 | 180 | 455 | 261.9% |
Total | 299 | 214 | 341 | 690 | 32.1% |
Top Suppliers of Video Game Console to China in 2022:
- Germany (undefinedK units)
- Vietnam (87.0K units)
- United States (5.6K units)
- Japan (3.1K units)
- South Korea (0.5K units)
This report provides an in-depth analysis of the video game console market in China. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.
Product coverage:
- Prodcom 26406050 - Video game consoles (not operated by means of payments)
Country coverage:
Data coverage:
- Market volume and value
- Per Capita consumption
- Forecast of the market dynamics in the medium term
- Trade (exports and imports) in China
- Export and import prices
- Market trends, drivers and restraints
- Key market players and their profiles
Reasons to buy this report:
- Take advantage of the latest data
- Find deeper insights into current market developments
- Discover vital success factors affecting the market
This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.
In this report, you can find information that helps you to make informed decisions on the following issues:
- How to diversify your business and benefit from new market opportunities
- How to load your idle production capacity
- How to boost your sales on overseas markets
- How to increase your profit margins
- How to make your supply chain more sustainable
- How to reduce your production and supply chain costs
- How to outsource production to other countries
- How to prepare your business for global expansion
While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.
-
1. INTRODUCTION
Making Data-Driven Decisions to Grow Your Business
- REPORT DESCRIPTION
- RESEARCH METHODOLOGY AND AI PLATFORM
- DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
- GLOSSARY AND SPECIFIC TERMS
-
2. EXECUTIVE SUMMARY
A Quick Overview of Market Performance
- KEY FINDINGS
- MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
-
3. MARKET OVERVIEW
Understanding the Current State of The Market and Its Prospects
- MARKET SIZE
- MARKET STRUCTURE
- TRADE BALANCE
- PER CAPITA CONSUMPTION
- MARKET FORECAST TO 2030
-
4. MOST PROMISING PRODUCT
Finding New Products to Diversify Your Business
This Chapter is Available Only for the Professional Edition PRO- TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
- BEST-SELLING PRODUCTS
- MOST CONSUMED PRODUCT
- MOST TRADED PRODUCT
- MOST PROFITABLE PRODUCT FOR EXPORT
-
5. MOST PROMISING SUPPLYING COUNTRIES
Choosing the Best Countries to Establish Your Sustainable Supply Chain
This Chapter is Available Only for the Professional Edition PRO- TOP COUNTRIES TO SOURCE YOUR PRODUCT
- TOP PRODUCING COUNTRIES
- TOP EXPORTING COUNTRIES
- LOW-COST EXPORTING COUNTRIES
-
6. MOST PROMISING OVERSEAS MARKETS
Choosing the Best Countries to Boost Your Exports
This Chapter is Available Only for the Professional Edition PRO- TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
- TOP CONSUMING MARKETS
- UNSATURATED MARKETS
- TOP IMPORTING MARKETS
- MOST PROFITABLE MARKETS
7. PRODUCTION
The Latest Trends and Insights into The Industry
- PRODUCTION VOLUME AND VALUE
8. IMPORTS
The Largest Import Supplying Countries
- IMPORTS FROM 2012–2023
- IMPORTS BY COUNTRY
- IMPORT PRICES BY COUNTRY
9. EXPORTS
The Largest Destinations for Exports
- EXPORTS FROM 2012–2023
- EXPORTS BY COUNTRY
- EXPORT PRICES BY COUNTRY
-
10. PROFILES OF MAJOR PRODUCERS
The Largest Producers on The Market and Their Profiles
This Chapter is Available Only for the Professional Edition PRO -
LIST OF TABLES
- Key Findings In 2023
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Per Capita Consumption In 2012-2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Origin, 2012–2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Destination, 2012–2023
-
LIST OF FIGURES
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2012-2023
- Market Structure – Domestic Supply vs. Imports, In Value Terms, 2012-2023
- Trade Balance, In Physical Terms, 2012-2023
- Trade Balance, In Value Terms, 2012-2023
- Per Capita Consumption, 2012-2023
- Market Volume Forecast to 2030
- Market Value Forecast to 2030
- Products: Market Size And Growth, By Type
- Products: Average Per Capita Consumption, By Type
- Products: Exports And Growth, By Type
- Products: Export Prices And Growth, By Type
- Production Volume And Growth
- Exports And Growth
- Export Prices And Growth
- Market Size And Growth
- Per Capita Consumption
- Imports And Growth
- Import Prices
- Production, In Physical Terms, 2012–2023
- Production, In Value Terms, 2012–2023
- Imports, In Physical Terms, 2012–2023
- Imports, In Value Terms, 2012–2023
- Imports, In Physical Terms, By Country, 2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Origin, 2012–2023
- Exports, In Physical Terms, 2012–2023
- Exports, In Value Terms, 2012–2023
- Exports, In Physical Terms, By Country, 2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Destination, 2012–2023
This report provides an in-depth analysis of the video game console market in China.
This report provides an in-depth analysis of the electric racing set market in China.
This report provides an in-depth analysis of the billiard accessoires market in China.
This report provides an in-depth analysis of the board game market in China.
This report provides an in-depth analysis of the coin game market in China.
This report provides an in-depth analysis of the playing cards market in China.
This report provides an in-depth analysis of the video game console market in China.
This report provides an in-depth analysis of the global video game console market.
Global Electric Racing Set Market Report 2018. This report provides an in-depth analysis of the global electric racing set market.
This report provides an in-depth analysis of the global billiard accessoires market.
The exports of Video Game Console reached a peak in 2023 and are projected to continue growing in the coming years, with an export value of $18.2B.
Exports of Playing Cards drastically decreased to $13M in February 2023
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
Explore the top import markets for video game consoles worldwide, including the United States, Netherlands, Germany, Japan, and more. Get key statistics and insights from IndexBox market intelligence platform.
The exports of Video Game Console reached a peak in 2023 and are projected to continue growing in the coming years, with an export value of $18.2B.
Exports of Playing Cards drastically decreased to $13M in February 2023
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
Explore the top import markets for video game consoles worldwide, including the United States, Netherlands, Germany, Japan, and more. Get key statistics and insights from IndexBox market intelligence platform.