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Romania - Video Game Consoles (Not Operated By Means Of Payments) - Market Analysis, Forecast, Size, Trends And Insights
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View PricingVideo Game Console Price in Romania - 2023
Contents:
- Video Game Console Price in Romania (CIF) - 2022
- Video Game Console Price in Romania (FOB) - 2023
- Video Game Console Imports in Romania
- Video Game Console Exports in Romania
Video Game Console Price in Romania (CIF) - 2022
In 2022, the average video game console import price amounted to $461 per unit, which is down by -3.5% against the previous year. Overall, the import price, however, saw a relatively flat trend pattern. The most prominent rate of growth was recorded in 2019 when the average import price increased by 35%. Over the period under review, average import prices reached the maximum at $581 per unit in 2020; however, from 2021 to 2022, import prices failed to regain momentum.
Prices varied noticeably by country of origin: amid the top importers, the country with the highest price was Germany ($707 per unit), while the price for China ($78 per unit) was amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was attained by Ireland (+24.3%), while the prices for the other major suppliers experienced more modest paces of growth.
Video Game Console Price in Romania (FOB) - 2023
In July 2023, the average video game console export price amounted to $806 per unit, declining by -9.3% against the previous month. In general, the export price, however, continues to indicate a relatively flat trend pattern. The most prominent rate of growth was recorded in February 2023 an increase of 47% month-to-month. As a result, the export price attained the peak level of $1,043 per unit. From March 2023 to July 2023, the the average export prices remained at a somewhat lower figure.
Prices varied noticeably by the country of destination: the country with the highest price was Denmark ($1,396 per unit), while the average price for exports to Turkey ($665 per unit) was amongst the lowest.
From July 2022 to July 2023, the most notable rate of growth in terms of prices was recorded for supplies to Denmark (+8.6%), while the prices for the other major destinations experienced more modest paces of growth.
Video Game Console Imports in Romania
In 2022, purchases abroad of video game consoles (not operated by means of payments) decreased by -26.9% to 112K units for the first time since 2018, thus ending a three-year rising trend. Over the period under review, imports continue to indicate a slight curtailment. The most prominent rate of growth was recorded in 2021 with an increase of 30%. As a result, imports attained the peak of 154K units, and then fell remarkably in the following year.
In value terms, video game console imports reduced dramatically to $52M in 2022. In general, imports continue to indicate a noticeable decline. The pace of growth appeared the most rapid in 2020 with an increase of 24% against the previous year. Imports peaked at $74M in 2021, and then shrank sharply in the following year.
Import of Video Game Console in Romania (Million USD) | |||||
---|---|---|---|---|---|
COUNTRY | 2019 | 2020 | 2021 | 2022 | CAGR, 2019-2022 |
Germany | 22.3 | 38.5 | 38.8 | 19.2 | -4.9% |
Ireland | N/A | N/A | 14.6 | 15.3 | 4.8% |
Czech Republic | 0.4 | 0.8 | 8.2 | 4.0 | 115.4% |
Poland | 4.9 | 1.8 | 2.4 | 3.7 | -8.9% |
United Kingdom | 2.7 | 6.9 | 1.6 | 2.2 | -6.6% |
Slovakia | N/A | 0.9 | 1.6 | 1.3 | 20.2% |
Netherlands | 23.1 | 15.4 | 3.8 | 1.1 | -63.8% |
China | 0.2 | 0.5 | 0.3 | 0.7 | 51.8% |
Hungary | 0.7 | 0.7 | 0.2 | 0.4 | -17.0% |
Others | 1.0 | 3.2 | 2.2 | 4.0 | 58.7% |
Total | 55.3 | 68.8 | 73.5 | 51.8 | -2.2% |
Top Suppliers of Video Game Console to Romania in 2022:
- Germany (27.2K units)
- Ireland (25.8K units)
- Poland (11.9K units)
- China (9.2K units)
- Czech Republic (9.1K units)
- Netherlands (6.0K units)
- Slovakia (5.9K units)
- United Kingdom (3.9K units)
- Hungary (3.0K units)
Video Game Console Exports in Romania
In 2022, shipments abroad of video game consoles (not operated by means of payments) decreased by -26.6% to 32K units, falling for the second year in a row after two years of growth. In general, exports continue to indicate a relatively flat trend pattern. The pace of growth appeared the most rapid in 2020 when exports increased by 51%. As a result, the exports attained the peak of 49K units. From 2021 to 2022, the growth of the exports remained at a somewhat lower figure.
In value terms, video game console exports declined significantly to $24M in 2022. Overall, exports continue to indicate a noticeable shrinkage. The growth pace was the most rapid in 2020 with an increase of 61% against the previous year. As a result, the exports reached the peak of $42M. From 2021 to 2022, the growth of the exports remained at a lower figure.
Export of Video Game Console in Romania (Million USD) | |||||
---|---|---|---|---|---|
COUNTRY | 2019 | 2020 | 2021 | 2022 | CAGR, 2019-2022 |
Bulgaria | 8.2 | 13.6 | 10.6 | 8.8 | 2.4% |
Greece | 2.9 | 5.5 | 4.4 | 3.9 | 10.4% |
Slovenia | 0.7 | 1.8 | 3.3 | 2.7 | 56.8% |
Singapore | N/A | N/A | 0.4 | 1.5 | 275.0% |
United States | 0.4 | 2.4 | 0.8 | 1.0 | 35.7% |
Cyprus | 0.9 | 1.5 | 2.0 | 1.0 | 3.6% |
Netherlands | N/A | N/A | 0.8 | 0.9 | 12.5% |
Turkey | 1.0 | 0.8 | 0.4 | 0.7 | -11.2% |
Belgium | N/A | 1.6 | 1.1 | 0.6 | -38.8% |
Latvia | 3.4 | 0.2 | 2.9 | 0.2 | -61.1% |
Lithuania | 5.2 | 5.6 | 1.8 | 0.1 | -73.2% |
United Kingdom | 1.6 | 5.0 | 1.0 | N/A | -20.9% |
Others | 1.8 | 3.8 | 5.6 | 2.4 | 10.1% |
Total | 26.0 | 41.9 | 35.0 | 23.8 | -2.9% |
Top Export Markets for Video Game Console from Romania in 2022:
- United Kingdom (undefinedK units)
- Bulgaria (13.5K units)
- Greece (5.1K units)
- Slovenia (3.4K units)
- Netherlands (2.1K units)
- Turkey (1.1K units)
- Cyprus (1.1K units)
- United States (0.7K units)
- Singapore (0.7K units)
- Belgium (0.6K units)
- Latvia (0.3K units)
- Lithuania (0.2K units)
This report provides an in-depth analysis of the video game console market in Romania. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.
Product coverage:
- Prodcom 26406050 - Video game consoles (not operated by means of payments)
Country coverage:
- Romania
Data coverage:
- Market volume and value
- Per Capita consumption
- Forecast of the market dynamics in the medium term
- Trade (exports and imports) in Romania
- Export and import prices
- Market trends, drivers and restraints
- Key market players and their profiles
Reasons to buy this report:
- Take advantage of the latest data
- Find deeper insights into current market developments
- Discover vital success factors affecting the market
This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.
In this report, you can find information that helps you to make informed decisions on the following issues:
- How to diversify your business and benefit from new market opportunities
- How to load your idle production capacity
- How to boost your sales on overseas markets
- How to increase your profit margins
- How to make your supply chain more sustainable
- How to reduce your production and supply chain costs
- How to outsource production to other countries
- How to prepare your business for global expansion
While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.
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1. INTRODUCTION
Making Data-Driven Decisions to Grow Your Business
- REPORT DESCRIPTION
- RESEARCH METHODOLOGY AND AI PLATFORM
- DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
- GLOSSARY AND SPECIFIC TERMS
-
2. EXECUTIVE SUMMARY
A Quick Overview of Market Performance
- KEY FINDINGS
- MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
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3. MARKET OVERVIEW
Understanding the Current State of The Market and Its Prospects
- MARKET SIZE
- MARKET STRUCTURE
- TRADE BALANCE
- PER CAPITA CONSUMPTION
- MARKET FORECAST TO 2030
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4. MOST PROMISING PRODUCT
Finding New Products to Diversify Your Business
This Chapter is Available Only for the Professional Edition PRO- TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
- BEST-SELLING PRODUCTS
- MOST CONSUMED PRODUCT
- MOST TRADED PRODUCT
- MOST PROFITABLE PRODUCT FOR EXPORT
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5. MOST PROMISING SUPPLYING COUNTRIES
Choosing the Best Countries to Establish Your Sustainable Supply Chain
This Chapter is Available Only for the Professional Edition PRO- TOP COUNTRIES TO SOURCE YOUR PRODUCT
- TOP PRODUCING COUNTRIES
- TOP EXPORTING COUNTRIES
- LOW-COST EXPORTING COUNTRIES
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6. MOST PROMISING OVERSEAS MARKETS
Choosing the Best Countries to Boost Your Exports
This Chapter is Available Only for the Professional Edition PRO- TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
- TOP CONSUMING MARKETS
- UNSATURATED MARKETS
- TOP IMPORTING MARKETS
- MOST PROFITABLE MARKETS
7. PRODUCTION
The Latest Trends and Insights into The Industry
- PRODUCTION VOLUME AND VALUE
8. IMPORTS
The Largest Import Supplying Countries
- IMPORTS FROM 2012–2023
- IMPORTS BY COUNTRY
- IMPORT PRICES BY COUNTRY
9. EXPORTS
The Largest Destinations for Exports
- EXPORTS FROM 2012–2023
- EXPORTS BY COUNTRY
- EXPORT PRICES BY COUNTRY
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10. PROFILES OF MAJOR PRODUCERS
The Largest Producers on The Market and Their Profiles
This Chapter is Available Only for the Professional Edition PRO -
LIST OF TABLES
- Key Findings In 2023
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Per Capita Consumption In 2012-2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Origin, 2012–2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Destination, 2012–2023
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LIST OF FIGURES
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2012-2023
- Market Structure – Domestic Supply vs. Imports, In Value Terms, 2012-2023
- Trade Balance, In Physical Terms, 2012-2023
- Trade Balance, In Value Terms, 2012-2023
- Per Capita Consumption, 2012-2023
- Market Volume Forecast to 2030
- Market Value Forecast to 2030
- Products: Market Size And Growth, By Type
- Products: Average Per Capita Consumption, By Type
- Products: Exports And Growth, By Type
- Products: Export Prices And Growth, By Type
- Production Volume And Growth
- Exports And Growth
- Export Prices And Growth
- Market Size And Growth
- Per Capita Consumption
- Imports And Growth
- Import Prices
- Production, In Physical Terms, 2012–2023
- Production, In Value Terms, 2012–2023
- Imports, In Physical Terms, 2012–2023
- Imports, In Value Terms, 2012–2023
- Imports, In Physical Terms, By Country, 2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Origin, 2012–2023
- Exports, In Physical Terms, 2012–2023
- Exports, In Value Terms, 2012–2023
- Exports, In Physical Terms, By Country, 2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Destination, 2012–2023
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Explore the top import markets for video game consoles worldwide, including the United States, Netherlands, Germany, Japan, and more. Get key statistics and insights from IndexBox market intelligence platform.
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
Explore the top import markets for video game consoles worldwide, including the United States, Netherlands, Germany, Japan, and more. Get key statistics and insights from IndexBox market intelligence platform.
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...