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Malaysia - Video Game Consoles - Market Analysis, Forecast, Size, Trends and Insights
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View PricingMalaysia: Video Game Console Market 2024
Video Game Console Market Size in Malaysia
In 2022, the Malaysian video game console market decreased by -60.6% to $X, falling for the fourth year in a row after two years of growth. Overall, consumption continues to indicate a deep contraction. Video game console consumption peaked at $X in 2014; however, from 2015 to 2022, consumption remained at a lower figure.
Video Game Console Production in Malaysia
In value terms, video game console production stood at $X in 2022 estimated in export price. Overall, production, however, continues to indicate a buoyant expansion. The pace of growth appeared the most rapid in 2014 when the production volume increased by 138%. Video game console production peaked at $X in 2020; however, from 2021 to 2022, production stood at a somewhat lower figure.
Video Game Console Exports
Exports from Malaysia
In 2022, shipments abroad of video game consoles increased by 250% to X units, rising for the eighth consecutive year after two years of decline. Over the period under review, exports saw a significant expansion. As a result, the exports attained the peak and are likely to continue growth in the immediate term.
In value terms, video game console exports skyrocketed to $X in 2022. In general, exports saw a significant increase. As a result, the exports reached the peak and are likely to continue growth in the immediate term.
Exports by Country
Germany (X units), Spain (X units) and the United States (X units) were the main destinations of video game console exports from Malaysia, together accounting for 55% of total exports.
From 2012 to 2022, the most notable rate of growth in terms of shipments, amongst the main countries of destination, was attained by Spain (with a CAGR of +258.6%), while the other leaders experienced more modest paces of growth.
In value terms, the largest markets for video game console exported from Malaysia were Germany ($X), Spain ($X) and the United States ($X), together comprising 54% of total exports.
In terms of the main countries of destination, Spain, with a CAGR of +289.3%, saw the highest growth rate of the value of exports, over the period under review, while shipments for the other leaders experienced more modest paces of growth.
Export Prices by Country
In 2022, the average video game console export price amounted to $X per unit, surging by 35% against the previous year. Over the period under review, the export price continues to indicate a buoyant expansion. The pace of growth appeared the most rapid in 2014 an increase of 71%. The export price peaked in 2022 and is expected to retain growth in the immediate term.
Average prices varied somewhat for the major external markets. In 2022, amid the top suppliers, the highest price was recorded for prices to Germany ($X per unit) and Spain ($X per unit), while the average price for exports to the United States ($X per unit) and Brunei Darussalam ($X per unit) were amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was recorded for supplies to Germany (+21.7%), while the prices for the other major destinations experienced more modest paces of growth.
Video Game Console Imports
Imports into Malaysia
In 2022, supplies from abroad of video game consoles increased by 719% to X units for the first time since 2017, thus ending a four-year declining trend. In general, imports recorded moderate growth. Over the period under review, imports attained the maximum at X units in 2013; however, from 2014 to 2022, imports stood at a somewhat lower figure.
In value terms, video game console imports skyrocketed to $X in 2022. Over the period under review, imports, however, showed a perceptible slump. Over the period under review, imports reached the peak figure at $X in 2013; however, from 2014 to 2022, imports failed to regain momentum.
Imports by Country
In 2022, China (X units) was the main supplier of video game console to Malaysia, with a 97% share of total imports. It was followed by Japan (X units), with a 2.2% share of total imports.
From 2012 to 2022, the average annual rate of growth in terms of volume from China totaled +10.2%. The remaining supplying countries recorded the following average annual rates of imports growth: Japan (+99.6% per year) and Hong Kong SAR (+0.5% per year).
In value terms, China ($X) constituted the largest supplier of video game consoles to Malaysia, comprising 92% of total imports. The second position in the ranking was taken by Japan ($X), with a 6.1% share of total imports.
From 2012 to 2022, the average annual growth rate of value from China amounted to +14.2%. The remaining supplying countries recorded the following average annual rates of imports growth: Japan (+92.2% per year) and Hong Kong SAR (+0.4% per year).
Import Prices by Country
In 2022, the average video game console import price amounted to $X per unit, with a decrease of -65.3% against the previous year. Overall, the import price recorded a abrupt downturn. The most prominent rate of growth was recorded in 2018 when the average import price increased by 49%. The import price peaked at $X per unit in 2021, and then reduced remarkably in the following year.
There were significant differences in the average prices amongst the major supplying countries. In 2022, amid the top importers, the country with the highest price was Hong Kong SAR ($X per unit), while the price for China ($X per unit) was amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was attained by Singapore (+5.9%), while the prices for the other major suppliers experienced mixed trend patterns.
Source: IndexBox Platform
Frequently Asked Questions (FAQ) :
This report provides an in-depth analysis of the video game console market in Malaysia. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.
Product coverage:
- Prodcom 26406050 - Video game consoles (not operated by means of payments)
Country coverage:
- Malaysia
Data coverage:
- Market volume and value
- Per Capita consumption
- Forecast of the market dynamics in the medium term
- Trade (exports and imports) in Malaysia
- Export and import prices
- Market trends, drivers and restraints
- Key market players and their profiles
Reasons to buy this report:
- Take advantage of the latest data
- Find deeper insights into current market developments
- Discover vital success factors affecting the market
This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.
In this report, you can find information that helps you to make informed decisions on the following issues:
- How to diversify your business and benefit from new market opportunities
- How to load your idle production capacity
- How to boost your sales on overseas markets
- How to increase your profit margins
- How to make your supply chain more sustainable
- How to reduce your production and supply chain costs
- How to outsource production to other countries
- How to prepare your business for global expansion
While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.
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1. INTRODUCTION
Making Data-Driven Decisions to Grow Your Business
- REPORT DESCRIPTION
- RESEARCH METHODOLOGY AND AI PLATFORM
- DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
- GLOSSARY AND SPECIFIC TERMS
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2. EXECUTIVE SUMMARY
A Quick Overview of Market Performance
- KEY FINDINGS
- MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
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3. MARKET OVERVIEW
Understanding the Current State of The Market and Its Prospects
- MARKET SIZE
- MARKET STRUCTURE
- TRADE BALANCE
- PER CAPITA CONSUMPTION
- MARKET FORECAST TO 2030
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4. MOST PROMISING PRODUCT
Finding New Products to Diversify Your Business
This Chapter is Available Only for the Professional Edition PRO- TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
- BEST-SELLING PRODUCTS
- MOST CONSUMED PRODUCT
- MOST TRADED PRODUCT
- MOST PROFITABLE PRODUCT FOR EXPORT
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5. MOST PROMISING SUPPLYING COUNTRIES
Choosing the Best Countries to Establish Your Sustainable Supply Chain
This Chapter is Available Only for the Professional Edition PRO- TOP COUNTRIES TO SOURCE YOUR PRODUCT
- TOP PRODUCING COUNTRIES
- TOP EXPORTING COUNTRIES
- LOW-COST EXPORTING COUNTRIES
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6. MOST PROMISING OVERSEAS MARKETS
Choosing the Best Countries to Boost Your Exports
This Chapter is Available Only for the Professional Edition PRO- TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
- TOP CONSUMING MARKETS
- UNSATURATED MARKETS
- TOP IMPORTING MARKETS
- MOST PROFITABLE MARKETS
7. PRODUCTION
The Latest Trends and Insights into The Industry
- PRODUCTION VOLUME AND VALUE
8. IMPORTS
The Largest Import Supplying Countries
- IMPORTS FROM 2012–2023
- IMPORTS BY COUNTRY
- IMPORT PRICES BY COUNTRY
9. EXPORTS
The Largest Destinations for Exports
- EXPORTS FROM 2012–2023
- EXPORTS BY COUNTRY
- EXPORT PRICES BY COUNTRY
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10. PROFILES OF MAJOR PRODUCERS
The Largest Producers on The Market and Their Profiles
This Chapter is Available Only for the Professional Edition PRO -
LIST OF TABLES
- Key Findings In 2023
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Per Capita Consumption In 2012-2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Origin, 2012–2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Destination, 2012–2023
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LIST OF FIGURES
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2012-2023
- Market Structure – Domestic Supply vs. Imports, In Value Terms, 2012-2023
- Trade Balance, In Physical Terms, 2012-2023
- Trade Balance, In Value Terms, 2012-2023
- Per Capita Consumption, 2012-2023
- Market Volume Forecast to 2030
- Market Value Forecast to 2030
- Products: Market Size And Growth, By Type
- Products: Average Per Capita Consumption, By Type
- Products: Exports And Growth, By Type
- Products: Export Prices And Growth, By Type
- Production Volume And Growth
- Exports And Growth
- Export Prices And Growth
- Market Size And Growth
- Per Capita Consumption
- Imports And Growth
- Import Prices
- Production, In Physical Terms, 2012–2023
- Production, In Value Terms, 2012–2023
- Imports, In Physical Terms, 2012–2023
- Imports, In Value Terms, 2012–2023
- Imports, In Physical Terms, By Country, 2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Origin, 2012–2023
- Exports, In Physical Terms, 2012–2023
- Exports, In Value Terms, 2012–2023
- Exports, In Physical Terms, By Country, 2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Destination, 2012–2023
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